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ARE STATIC RENDERS DEAD? THE FUTURE OF REAL-TIME AND ANIMATION IS ALREADY HERE. 

  • Writer: Max Salakhov
    Max Salakhov
  • Jun 9, 2025
  • 1 min read

Updated: Jun 16, 2025

My Unreal Engine project for game

We live in a time where you can take house blue

prints, turn them into a 3D model, and build an entire environment — all within a few hours.


This no longer surprises anyone. But over 20 years ago, when Autodesk introduced 3Ds Max, it was a revolutionary moment.


Time passed. The film industry pushed the boundaries of visual effects, which in turn influenced video games ("Bit of a chicken-and-egg situation, isn’t it?").


Now, we’re entering an era where the line between real life and virtual worlds is beginning to blur — thanks to game engines like Unreal Engine.


In recent years, Unreal Engine has made incredible strides in realism, pushing past many of its competitors.


You can see entire environments built in Unreal Engine in shows like The Mandalorian.


In fact, I use Unreal Engine myself to create configurators and photorealistic environments.


Yes, the engine still has its rough edges — but give it a few more years, and it will likely become the standard for exterior visualization.


Static renders af course will not be dead but it will become just one piece of a larger experience: animations, flythroughs, walkthroughs, and real-time configurators.


My name is Max, and I develop configurators using Unreal Engine.



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